According ICD, now the condition is identified by three signs: impaired control over gaming (e.g. onset, frequency, intensity, duration, termination, context); increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; continuation or escalation of gaming despite the occurrence of negative consequences. The patient is also susceptible to have significant impairment in personal, family, social, educational, occupational or other important areas of functioning.
The subject of game addiction is however disputed and oposition is made. A statement co-signed by the ESA, ESAC, EGDF, IESA, IGEA, ISFE, K-GAMES, and UBV&G representing the gaming industry criticized the WHO decision sustaining that “Videogames across all kinds of genres, devices and platforms are enjoyed safely and sensibly by more than 2 billion people worldwide, with the educational, therapeutic, and recreational value of games being well-founded and widely recognized. We are therefore concerned to see ‘gaming disorder’ still contained in the latest version of the WHO’s ICD-11 despite significant opposition from the medical and scientific community. The evidence for its inclusion remains highly contested and inconclusive.” The WHO admitted that the prevalence of gaming disorder is actually „very low.” “Millions of gamers around the world, even when it comes to the intense gaming, would never qualify as people suffering from gaming disorder,” Dr. Vladimir Poznyak, a member of the WHO, told to media.